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cpg-network Reference Manual | ![]() |
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Top | Description | Object Hierarchy |
#include <cpg-network/cpg-relay.h> CpgRelayClass; CpgRelay; CpgRelay * cpg_relay_new (const gchar *id);
When using a CpgState and a CpgLink to transfer information, each transfer will take exactly one time step. This can be inconvenient when data should be transfered immediately within one timestep, over more than one state. To address this problem, a CpgRelay can be used instead. All links connected to a CpgRelay will transfer information immediately in a separate phase, before the standard simulation update phase, at each timestep.