CpgState

CpgState — Basic simulation state object

Synopsis


#include <cpg-network/cpg-state.h>

                    CpgStateClass;
                    CpgState;
CpgState *          cpg_state_new                       (gchar const *id);

Object Hierarchy

  GObject
   +----CpgObject
         +----CpgState

Description

The CpgState is the basic simulation state object. A CpgState updates the target CpgProperty from links that are connected to it at each timestep.

Details

CpgStateClass

typedef struct {
} CpgStateClass;


CpgState

typedef struct _CpgState CpgState;


cpg_state_new ()

CpgState *          cpg_state_new                       (gchar const *id);

Creates a new CpgState object

id :

the state id

Returns :

the new CpgState object